Scale Overview & Construct
21-item scale measuring gaming disorder symptoms across impaired control, increasing priority given to gaming, and continued use despite negative consequences.
Purpose & Measurement Objectives
Instrument Specifications
Academic Citation & Instrument Provenance
When referencing this instrument in research, academic theses, or clinical institutional audits, please cite the original author publication:
Governance, Boundaries & Ethical Use
Imported from the OpenScales open item-bank project. This specific digital implementation has not been independently clinically validated by PsiQ — scores are for self-reflection, research, and educational purposes only, and are not a diagnosis. Items 14-21 in the source instrument optionally follow up a frequency rating with a yes/no continuation question; only the primary frequency rating is implemented here since this platform records one response per item.
License: CC BY 4.0. Citation: Yam, C. W., Pakpour, A. H., Griffiths, M. D., Yau, W. Y., Lo, C. L. M., Ng, J. M. T., Lin, C. Y., & Leung, H. (2019). Psychometric testing of three Chinese online-related addictive behavior instruments among Hong Kong university students. Psychiatric Quarterly, 90(1), 117-128 (GDSQ development). This is not a diagnostic tool.